A downloadable rpg zine

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A complete tabletop RPG in zine form— Play as intrepid reporters in a 1920s New York filled with speakeasies, crime, and the occult!

Rules reference online at https://dangerousrpg.com/rules/

Everything you need to get started is included in the Zine. The game comes fully prepared with rumors and events, characters and locations that can be woven into play. Additional preparation is not required, though an interest in history can enrich the experience.

While a single session stands on its own, multiple sessions are meant to be strung together into a short campaign, during which recurring motifs and the progress of time tell a broader story about the city, characters, and publication.

This is for a PDF-only, digital version of the zine. 60 pages long!

You can learn more about the game by checking out the successful Kickstarter campaign here.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorMichael Bacon
TagsKickstarter, Magic, Queer, zine

Purchase

Get this rpg zine and 372 more for $8.00 USD
View bundle
Buy Now$9.00 USD or more

In order to download this rpg zine you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:

Dangerous Times.zip 143 MB

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Comments

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(1 edit) (+2)

First of all, the writing is a pleasure to read through. You do have to jump back and forth to look up the moves you need, but thanks to detailed bookmarking and the layout where each topic takes up a single page or half a page, it's easy.

The game is very player-facing, and the setting plus handouts provided along with it allow to run it with little preparation. However, there is a lot of detail, historical references for the curious, and it even lists The Diviners by Libba Bray among recommended reading in Thematic Fiction category, which made me very happy. 

I love how historical parallels are offered to help contextualise the fantastical themes, and the inclusion of Archetypes for potential journalistic investigation plots - you can follow the ones given as examples, or use one of them to create your own stories, or just roll a d6 to choose one at the start. There's a lot of little nuggets of advice for both players and GMs to work with.

From a more personal and less reviewer-like point of view, it feels almost like a perfect game for when you want a non-violent investigation game, but still want to cover serious topics and also don't want to deal with Sanity mechanics - this is an amazing alternative to any of Lovecraftian investigarion engines. You track your reporter's Troubles and Credibility, which is a metacurrency as well as a personal rating, and it's use always has to be integrated in actual roleplay. 

10 out of 10, managed to track down the one print copy that was somehow on sale, and will be using this a lot.

(+1)

Do you happen to have print versions of this game? I’d love to buy one

(+1)

I'm glad you like the game! I do still have a few of the deluxe copies from the kickstarter lying around, though I've not set up a storefront for them.

I'd be happy to sell you one if you're interested, DM me on twitter @JeckDev or email me ( baconmichael87 at the mail website google runs,  I'm hoping phrasing it that way prevents bots from spamming me ) and we can exchange address/payment details.